


Poser does not allow you to deselect or mask areas of the model to ignore when doing the decimation either. In each case the results in Unity were unusable - far below a professional, marketable quality.Īlso, the polygon reduction tool makes a real mess of the original, nicely symetrical mesh. I repeated this exercise with various figures, and various poses. The resulting fileset in Unity is messy, the textures look quite unlike they did in Poser, and the supposedly baked pose came through rather different from the pose I set. I then exported the resulting figure, to which I had applied a pose, then baked the pose on export to fbx. (after carefully watching their various Youtube offerings). I just acquired Poser Pro Game Dev and spent a whole evening playing with the polygon reduction feature etc.
#Poser pro 2014 models software
they become a time sinkholeĪll this software can become as much of a money pit to produce a professional commercial quality game as Unity 3D itself. You should also be aware that poser, Daz3D and Reallusion always cost more than one expects, it is possible to achieve good facial animations and lipsyncing or good walk cycles for characters but invariably this means buying something like Animate for Daz or Poser, or buying additional animation plugins for facial animation in all three, in a lot of ways these match Unity in that they are a skeleton on which to hang a variety of plugins to speed up the process or else. Whether this poser pro kit being sold here is a vast improvement and has been built specifically for use with Unity you would need to dig out some more details.
#Poser pro 2014 models license
The license usually only covers 3D models created by the makers of Poser or Daz3D and not the content sold in their respective asset stores.ĭaz also requires a gamekit to be able to use Daz3D models in Unity, I have this kit, it cost about $200 I believe and that has been available for some time, but the versions of both software I used were not user friendly, they take time to master and quite some time to achieve commercial quality results in. It would be better to query with the vendor directly. It could be that the 5 GB of content that comes with Poser Pro game kit is all you will be able to use. for a lot of HOPA games this kit is not really needed.

Both Poser and Daz have this thing about not being able to use 3D geometry in games, unless one buys a game kit, although any rendered scenes made from 3D assets and exported as 2D can be used for whatever purpose, i.e. However, the main problem with both Daz and Poser, and not really mentioned here, is that a great many of the models bought in their content stores, and for which this asset is of use, cannot be used for 3D games. Reallusion is much better for lipsyncing but iClone is not cheap. Poser did use the Daz lipsyncing kit at one stage and it took some effort and time to achieve results You're not going to get the kind of results shown by the new mixamo plugin but then it's a one time purchase and not an annual extortion. Not sure how great the lipsyncing is now. The couple of books I read were pretty good. Poser has quite a few books available at amazon, it is a fairly mature piece of software and there is no problem getting tutorials. Can't speak for the current poser one but the poser I used which is version 7 did use a lot of the daz plugins to provide lip syncing and decimation which is why I mention Daz here. The Daz decimator I found hard to use and not so great. Generally this software is used for 2D rendering, many professional artists use poser and daz figures as background distance filler, they're high poly and are fairly good detail, but only much use to fill crowds at a distance.
